![]() ![]() With that being said, some of the lesser negative traits (such as Clubfooted or Lisp ) can be somewhat useful for getting a few more points to use in the Ruler Designer, as typically about 85% of the born offspring are unaffected and it is usually possible to ensure that one of them becomes the heir(ess). ![]() If the player somehow ends up with one of them, it might be a good idea to (if possible) marry someone with a positive trait opposite in effect to it, as that will somewhat decrease the chance of the heirs having mediocre attributes and relations penalties because of it. With a streak of bad luck, bad genetic traits could end up plaguing a dynasty for generations to come. On the other hand, negative genetic traits should be avoided when possible, unless the advantage cancels out the risk. With a little bit of luck they could end up staying in the family for a long time. As the positive traits are quite rare, the player is recommended to go out of their way to obtain them. ![]()
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